Skinning

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Getting Started

GSC allows support for custom built skins. Please note, GSC does not offer a skin editor and GSC's skinning 'standard' is subject to change at any time. It is usually best to start by choosing one of the standard skin as a base for the skin you are trying to create. The following is what you will need to create a custom skin:

  1. A text editor.
  2. A graphics editor which can read/write either PNG, JPG, BMP, or GIF file formats. (PNG is preferred)
  3. A program which can compress/decompress 7-zip archives.


Skin File System

The archive containing the skin data is formatted in the following manner:

skin_archive.7z / skin_archive / [Data directory]

The [Data directory] contains the following:

  1. An XML skin file with a matching name of the archive (skin_archive.xml).
  2. Additional images or sub folders pointed to by the XML file.


Building a Skin

Building a skin can be broken up into the following categories:

  1. Using archives
  2. Viewing Changes
  3. Skinning with XML
  4. Images
  5. Fonting
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